Imagine playing FPS games in SketchUp, in fullscreen mode, without having various keyboard commands taking control over the simulation.
MSPhysics utilizes AMS Library, which on the Windows side, allows taking control over user input and switching SketchUp fullscreen. In MSPhysics, however, the control panel is not necessary. Whenever simulation would run, there had to be an active control panel window to redirect user input, that is to prevent the interference of SketchUp's keyboard shortcuts. In SketchyPhysics there was a struggle in creating keyboard and mouse controlled games. Another difference is having advantage over user input. MSPhysics has a by far more advanced and a well documented scripting API, allowing users to write more proficient scripts for their models. Both are capable of achieving same things, in one way or the other however, MSPhysics is significantly faster and goes further, especially with a lot of the features described above. MSPhsyics is written entirely from scratch, integrating the latest Newton Dynamics Physics SDK and heavily basing on a C++ extension. First of all, MSPhysics is not a new version of SketchyPhysics. In many ways, MSPhysics resembles its predecessor SketchyPhysics. MSPhysics also comes with a reliable Replay animation tool, which allows recording simulation and exporting to SkIndigo, KerkyThea, or a sequence of images. This flexibility allows creating and inventing many things, such as vehicles, robots, and instruments. The controllers themselves can be stimulated with a use of a slider controller, keyboard key(s), joystick, and/or a desired script. Each joint can be assigned its specific properties, such as minimum and maximum position/angle limits, as well as controllers for controlling position, angle, speed, linear or angular friction, and other. MSPhysics has 14 joints: Hinge, Motor, Servo, Slider, Piston, UpVector, Spring, Corkscrew, BallAndSocket, Universal, Fixed, CurvySlider, CurvyPiston, and Plane. MSPhysics also allows interconnecting objects with joints (constraints) for establishing mechanical interactions between objects.
The parameters of the physics world, such as gravity, update timestep, and solver model, can too be adjusted. These features allow complex interactions between objects and the physics world.
MSPhysics allows doing physics simulation of groups and component instances, where each object can be assigned a specific shape, specific states, density, contact properties, magnet properties, script, and more. It is one of those immortal games, and now you can easily play it wherever you are, using your mobile phone.MSPhysics is a real-time physics simulation extension for SketchUp. Original Doom is an excellent way to enjoy a truly great game. In addition, you can use the volume buttons on your phone to switch between weapons, making it more comfortable to do so while playing.
Technically speaking, this version of the game for Android devices works very well, with controls that were perfectly adapted to touchscreens and graphics that are identical to those of the original, which didn't need to be updated at all. However, in order to access all of the content from Doom 1 and Doom 2 you just have to import the pertinent files from your computer to your device. That is, by default you will only be able to play the first episode of Doom. The application is really nothing more than an engine along with the shareware version of the game. Original Doom is a mobile version of the early nineties classic from ID Software, which allows you to enjoy everything you loved about the legendary game Doom using the little screen on your Android device.